Hack the Stars

HACK THE STARS

Build your computer. Deploy your AI. Hack the Stars!

A tactical cyberpunk MMO where you infiltrate networks through real-time hex-grid combat, managing CPU, Heat, and Bandwidth. No classes. No levels. Progression through hardware limits.
Hack megacorps, crash economies, and uncover your erased past across a persistent galaxy.

Demo: Feb 2026 | Early Access: Mar 2026 | Full Release: Q3 2026

Why Hack the Stars?

HARDWARE-BASED PROGRESSION

There are no classes, skill trees, or character levels in Hack the Stars.
Your power comes from the hardware you design and deploy.

You build and upgrade AIDA using modular components:

TACTICAL HEX REAL TIME COMBAT

Real-time decisions on a tactical hex grid.

Combat in Hack the Stars takes place on a hex-based battlefield, where positioning, timing, and system awareness determine the outcome.

Every action consumes resources, generates heat, and exposes risk.

Operators must:


Combat rewards planning, adaptability, and restraint.

LIVING UNIVERSE

Built to expand. Designed to persist.

Hack the Stars is designed as a long-term universe that grows over time.

At launch, operators enter:


Each planet features unique biome, economics, infrastructure, resources, modifiers, and risks.

Over the following months and years, the universe will expand into:

Core Features

Hardware-Based Progression

CPUs, RAM, bandwidth, cooling and security. Every slot matters.
Power Grid Rating auto-scales you to any planet - Veterans can play with newcomers.

Tactical Hex Combat

Real-time decisions on a hex grid. Positioning, timing, heat, and risk.

Persistent Living Universe

Every planet has
infrastructure limits, security protocols, resources,
and modifiers. Low-tier planets stay relevant.

Player-Driven Economy

Risk-based rewards. Extraction matters. Failure has consequences.

Solo & Co-op Friendly

Designed for solo play, scales naturally into coordinated squads.

Ethical Monetization

Buy-to-play. No pay-to-win. No boosts. No pressure loops.

Development Philosophy

TRANSPARENT

Frequent devlogs, a public roadmap, and direct access through Discord.
Design decisions are explained, not hidden.

ETHICAL

No dark patterns.
No FOMO mechanics.
No predatory monetization.

SCALABLE

Systems are built to last for years.
Power creep is controlled through the Power Grid Rating, not stat inflation.

SOLO-DEVELOPED

Built by one developer with a realistic scope.
Quality, coherence, and sustainability over feature bloat.

Join the Journey

Play the Demo

See the roadmap in action. Tartarus Breakout demo drops February 2026. Free, standalone, progress transfers.

Download Demo Available february 2026

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Join Discord

Direct dev access. Vote on features. Shape the roadmap.

Join Community