HACK THE STARS
Build your computer. Deploy your AI. Hack the Stars!
A tactical cyberpunk MMO where you infiltrate networks through real-time hex-grid combat, managing CPU, Heat, and Bandwidth. No classes. No levels. Progression through hardware limits.
Hack megacorps, crash economies, and uncover your erased past across a persistent galaxy.
Demo: Feb 2026 | Early Access: Mar 2026 | Full Release: Q3 2026
Why Hack the Stars?
HARDWARE-BASED PROGRESSION
There are no classes, skill trees, or character levels in Hack the Stars.
Your power comes from the hardware you design and deploy.
You build and upgrade AIDA using modular components:
- CPU define execution speed and parallel actions
- Memory determines stability, control, and daemon capacity
- Bandwidth governs range, latency, and response windows
- Cooling and power systems limit sustained operations
- Security defines resistance to detection and countermeasures
TACTICAL HEX REAL TIME COMBAT
Real-time decisions on a tactical hex grid.
Combat in Hack the Stars takes place on a hex-based battlefield, where positioning, timing, and system awareness determine the outcome.
Every action consumes resources, generates heat, and exposes risk.
Operators must:
- Exploit network vulnerabilities
- Patch vulnerabilities
- Control zones and choke points
- Manage detection thresholds
- Coordinate with squad members in real time
- Decide when to push — and when to abort
Combat rewards planning, adaptability, and restraint.
LIVING UNIVERSE
Built to expand. Designed to persist.
Hack the Stars is designed as a long-term universe that grows over time.
At launch, operators enter:
- 1 galaxy
- 2 solar systems
- ~20 planets
Each planet features unique biome, economics, infrastructure, resources, modifiers, and risks.
Over the following months and years, the universe will expand into:
- 5 galaxies
- Dozens of solar systems
- 100+ planets
Core Features
Hardware-Based Progression
CPUs, RAM, bandwidth, cooling and security. Every slot matters.
Power Grid Rating auto-scales you to any planet - Veterans can play with newcomers.
Tactical Hex Combat
Real-time decisions on a hex grid. Positioning, timing, heat, and risk.
Persistent Living Universe
Every planet has
infrastructure limits, security protocols, resources,
and modifiers. Low-tier planets stay relevant.
Player-Driven Economy
Risk-based rewards. Extraction matters. Failure has consequences.
Solo & Co-op Friendly
Designed for solo play, scales naturally into coordinated squads.
Ethical Monetization
Buy-to-play. No pay-to-win. No boosts. No pressure loops.
Development Philosophy
TRANSPARENT
Frequent devlogs, a public roadmap, and direct access through Discord.
Design decisions are explained, not hidden.
ETHICAL
No dark patterns.
No FOMO mechanics.
No predatory monetization.
SCALABLE
Systems are built to last for years.
Power creep is controlled through the Power Grid Rating, not stat inflation.
SOLO-DEVELOPED
Built by one developer with a realistic scope.
Quality, coherence, and sustainability over feature bloat.
Join the Journey
Play the Demo
See the roadmap in action. Tartarus Breakout demo drops February 2026. Free, standalone, progress transfers.
Download Demo Available february 2026Wishlist on Steam
Support the algorithm. Get notified at launch. Every wishlist helps indie games compete.
Wishlist Now Never miss an update